Games Analysis - Structure

Sources:

Structure of an analysis of games

An analysis consists of three main parts: 1. the analytical elements, that are realised with the aid of analytical methods; 2. the synthetical elements, that derive of the results of the analytical elements; and 3. the evaluational elements, that proceed from the confrontation of the results of the synthetical elements with independent valuation criteria.
While making an analysis, one will use a different route to realise the different parts. It is more meaningful to follow the way the production of the game uses, and use the intention of the developing team to describe a theme or goal, and the related aspects of realisation. With this information the analysis of the used aspects of realisation can start. This will be completed with the analysis of the target audience, a valuation of the results, and a conclusion.

Analytical elements

 

 

Procedure of Analysis

 

1. Collecting facts

Production data Table of contents

 

2. Focal points

Target audience of Analysis Direct and related goals

 

3. Collection of basic information

Meaning of the game Articles and literature Comparable games Information on developer

 

4. Analysis

Theme Presentation structure Aspects of Realisation
Type of Analysis

 

5. Processing

Theme Presentation structure Aspects of Realisation
  • Importance
  • Actuality
  • General Relevance
  • Conformity with Games
  • Degree of game specification
  • Conformity with Theme
  • Conformity with Medium
  • Level of innovation
  • Level of adaptation
  • Conformity with Intention
  • Complexity
  • Use of general types
  • Importance of statement
  • Amount of effect
  • Conformity with presentation

 

6. Appreciation

Theme Presentation structure Aspects of Realisation

 

7. Conclusion